Category Archives: Video Game

Indie Art – Penny Arcade post

Below is the latter half of a Tycho Brahe post of Penny Arcade. It makes me very happy: for the state of the industry, and for my own prospects.
“…I’m not sure I see a lot of difference between Early Access and Crowdfunding. I do, however, see these tools being used to bolster moribund genres, and I see people tripping over their inlaid sabatons trying to fund “their” style of game. Broken Age is a good example. Torment, Wasteland 2, and Pillars of Eternity are even better. And Planetary Annihilation may be the best. Let me tell you a story.
I had a friend (and may still have one – I haven’t checked) who put together a seminal Internet Multimedia Excursion, and with the use of a grant had transformed it into a DVD Boxed Set for we magpies to covet. There was a window of opportunity where this DVD Set could be pressed, and demand existed for about five million in sales.
The people with the distribution rights were like, five million? We’ll pass. Right? I don’t pass on five million, and it’s inconceivable that someone would, but that’s not what a large company is designed to do. They are not oriented around snacking. They want to fill their baleen with seawater and strain out four and a half tons of krill per day. We’re the krill, by the way; I’m not sure if that’s coming across. It always seemed like madness to me, this story of his, but those are the caloric requirements of creatures that size and it shapes their thinking.
So the RTS, the Fiddly-Bits RPG, and the Adventure Game are all back, and they’re essentially an Indie phenomenon. They’re not passing on five million. If you ever wondered what it would be like to see an Ice Age – to watch existing orders topple, to watch great beasts wink out of existence – settle back. You have a front row seat.
(CW)TB out.”
Ripped from this Penny-Arcade post.

Life Lessons from Games: SWToR

I gained gnosis of something while playing Star Wars: The Old Republic.

I was auctioning off crafting materials I had collected.  The rare purple Underworld Metals sold for 12,000 credits, when making and selling my own crafted items only netted 345 credits each.  After my first batch of sales I went from 5,000 credits total cash to 50,000.  I realized that selling to the idle rich was going to get me vastly greater sums of money than selling to the average person. Continue reading