While in Indianapolis for one of our many conventions, listen up for a guide to good food
We sat down with one of Red Hook Studio’s co-founders, Chirs Bourassa, to talk about mortality, player capital, and eldritch horror in their amazing turn-based RPG, Darkest Dungeon.
Darkest Dungeon recently released a DLC, the Crimson Court, and is available for iPad.
Check out the Red Hook AMA: They just released a DLC!
This episode was recorded live at Indy PopCon on the Podcast stage. We were joined by Jason Percy and Dave with World’s Collide where they discuss their new card game, challenges that an independent game designer encounter, and their plans for their game going forward.
In the near future we’ll be sharing our Game Criticism panel discussion we also recorded at Indy PopCon.
Zak McClendon, lead designer of Psychonauts 2, joins Literate Gamer to talk about the experience of working on the sequel to one of the most beloved platformers in recent memory.
Zak currently works for Double Fine. He was previously involved with 2K Marin, where he was the lead designer on BioShock 2, Harmonix, and Crystal Dynamics.
If you have PSVR, check out Psychonaughts in the Rhombus of Ruin. I got it: it’s pretty cool!
This was a canned episode we’ve been sitting on for a bit. We’re taking our summer break, so you’re getting it now. However, our Patreon backers are getting a super awesome episode TODAY that the rest of you won’t be getting until next week.
It’s not too late, you could still sign up for the Patreon.
The Hearty Dice Friends, Grant Howitt and Chris Taylor, join Literate Gamer to discuss the idea of applying a critical eye towards Table-top RPGs and board games.
Robert Schwalb’s Demon Lord material. If you listen it will make sense.
Katherine Isbister, researcher in games and human/computer interaction, joins Literate Gamer to discuss the role of emotion in game play and design.
Katherine Isbister is a professor at the University of California Santa Cruz, and a core faculty member for the Center for Games and Playable Media. She is the author of How Games Move Us, Better Game Characters by Design, and Game Usability. She’s also a generally groovy person and you can find more about her at katherineinterface.com and on Twitter @kcisbister
Literate Gamer critically examines From Software’s PS4 exclusive, Bloodborne. An atmospheric action RPG in a similar vein as Dark Souls, Bloodborne is strongly influenced by ‘eldritch horror’ and the writing of H.P. Lovecraft.
The Literate Gamer podcast Patreon is now live.