Literate Gamer examines the famed Ubisoft franchise Assassin’s Creed in detail and evaluates the combat mechanics, attention to detail, and historical settings of this annualized series. Listen as we marvel are inexplicable decisions made by Ubisoft Management, like why Assassin’s Creed IV is an Assassin’s Creed game, or why the need for an over-arching meta narrative is so important when it does so little (but it is certainly Assassin’s Creedy).
Literate Gamer talk writing and editing with John Adamus, the Writer Next Door. This one is pretty much all writing and no gaming, just to warn you, but great stuff for authors.
Jonathan and Nick talk with Michael Townsend: A Dark Room, indie games, augmented reality games, pre-orders, and what makes good games good.
Jonathan and Nick speak with Doctor Gaines, filmmaker and author: his novel “The Shot”, religion, horror tropes, and kickstarter.
Jonathan and Nick talk X-COM with Michael G. Munz. You’ll never be the same!